In this blog I will detail the current goals I have for Roach Toaster 2: Big City and the expectations I have.
First off my goals:
>I want to show the world my innovative idea.
>I want to make my first bucks in the indie world with Roach Toaster 2.
>I want to at least appear in 1 international computer magazine.
>I want to develop a HIGHLY polished game.
With the above goals in mind, I am aiming for a 2nd quarter of 2007 release. I am hecticly busy, so I am not promising anything. In the famous words of Blizzard. “It will be done when it is done.â€
Expectations:
To be honest I have no idea what to expect from Roach Toaster 2: Big City. I know I have a very unique concept on my hands, and people have comment on the gameplay of Roach Toaster 1, praising it for its excellent and fun design, but which sadly had sub-par graphics.
So I know I have a game that I know will sell. How well it will sell depends on several factors, the biggest of them all being “POLISHâ€. I want every last bug (pun intended) to be vanquished from the game.
If I am lucky, something which I rely on, it will be a success beyond my wildest ambitions and win several awards for its innovation in gameplay. Every man can dream, can’t he?
Here you can see the latest screenshot. I got some delicious sprites from my sprite artist this week.
NOTE: Some sprites are still the old ones.

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I have also been musing a lot lately on how a 3-4 man team could easily create a MMORPG. I will detail some of my ideas in blogs to come.