More XNA stuff.
Ive been busy working in XNA and I am really liking it. I am making a 2D game, so I have not even scratched XNA’s awesomeness. What I like about it compared to Game Maker (which I used for every game I have ever developed) is that it is sooo fast.
You probably know this, but to me it is really great to have that speed. What I also like in working with XNA after Game Maker is the fact that I have to develop my “own” methods that I used so abundantly in Game Maker.
I am talking about things like instance_nearest() and point_direction(). Its great to finally get to the core of how they actually worked.
I have actually astonished myself. I have managed to quite easily develop the core gameplay to Roach Toaster with only highscool Java and Game Maker experience. All that needs adding (to the core gameplay) is a pop-up box and the budget and then I am set for hopefully winning something at Dream. Build. Play.
I just wish the guys at XNA get a proper “executable” thing going…




