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	<title>Comments on: Dream. Build. Play. Where is the real innovation?</title>
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	<link>http://shotbeak.com/2007/08/04/dream-build-play-where-is-the-real-innovation/</link>
	<description>On Air: Student, aspiring web entrepreneur and musician.</description>
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		<title>By: Leif Dehmelt</title>
		<link>http://shotbeak.com/2007/08/04/dream-build-play-where-is-the-real-innovation/comment-page-1/#comment-348</link>
		<dc:creator>Leif Dehmelt</dc:creator>
		<pubDate>Mon, 06 Aug 2007 21:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://shotbeakgames.za.net/niche/2007/08/04/dream-build-play-where-is-the-real-innovation/#comment-348</guid>
		<description>Hi Simon,

it&#039;s very fresh to see someone actually interested in GAMEPLAY concerning the top 20 selection! Most public comments are more about graphics and &#039;joint animated characters&#039;... I checked out your roach killer game, which indeed is a fun little puzzle game. I also agree that a lot of the selections in the top20 did not look very interesting, but most games that I actually tried were pretty good gameplay wise. I also played some very well made games (like exisled) that did not make the list - probably because of lack of innovation. And some did not make it because they were not overly fun. I am very happy that my little submission Chaos made it to the top 20, because i think -similar to your game- that it is mainly the gameplay that made it worth playing. Check out the video or the demo version on the website if you like:

http://www.borderlineinteractive.com/chaos

For your own development career, just keep on doing stuff and think as hard as you can what kind of game has not been done before. Also, some simple physics education can help you to get some awesome stuff done with some experimentation!

-Hellborg</description>
		<content:encoded><![CDATA[<p>Hi Simon,</p>
<p>it&#8217;s very fresh to see someone actually interested in GAMEPLAY concerning the top 20 selection! Most public comments are more about graphics and &#8216;joint animated characters&#8217;&#8230; I checked out your roach killer game, which indeed is a fun little puzzle game. I also agree that a lot of the selections in the top20 did not look very interesting, but most games that I actually tried were pretty good gameplay wise. I also played some very well made games (like exisled) that did not make the list &#8211; probably because of lack of innovation. And some did not make it because they were not overly fun. I am very happy that my little submission Chaos made it to the top 20, because i think -similar to your game- that it is mainly the gameplay that made it worth playing. Check out the video or the demo version on the website if you like:</p>
<p><a href="http://www.borderlineinteractive.com/chaos" rel="nofollow">http://www.borderlineinteractive.com/chaos</a></p>
<p>For your own development career, just keep on doing stuff and think as hard as you can what kind of game has not been done before. Also, some simple physics education can help you to get some awesome stuff done with some experimentation!</p>
<p>-Hellborg</p>
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		<title>By: Simon de la Rouviere</title>
		<link>http://shotbeak.com/2007/08/04/dream-build-play-where-is-the-real-innovation/comment-page-1/#comment-347</link>
		<dc:creator>Simon de la Rouviere</dc:creator>
		<pubDate>Mon, 06 Aug 2007 19:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://shotbeakgames.za.net/niche/2007/08/04/dream-build-play-where-is-the-real-innovation/#comment-347</guid>
		<description>Hey Lars! Thanks for commenting on this post, I appreciate it! Thanks for commenting on Roach Toaster too. :).

Ive been devving for almost 3 years now. I started when I was 15.

Referring to comment 2: I have received several standings in comps, most of them being local (South African) games.</description>
		<content:encoded><![CDATA[<p>Hey Lars! Thanks for commenting on this post, I appreciate it! Thanks for commenting on Roach Toaster too. <img src='http://shotbeak.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Ive been devving for almost 3 years now. I started when I was 15.</p>
<p>Referring to comment 2: I have received several standings in comps, most of them being local (South African) games.</p>
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		<title>By: Lars Doucet</title>
		<link>http://shotbeak.com/2007/08/04/dream-build-play-where-is-the-real-innovation/comment-page-1/#comment-346</link>
		<dc:creator>Lars Doucet</dc:creator>
		<pubDate>Mon, 06 Aug 2007 18:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://shotbeakgames.za.net/niche/2007/08/04/dream-build-play-where-is-the-real-innovation/#comment-346</guid>
		<description>Hey, just played Roach Toaster. Pretty interesting game! Reminds me of a cross between Deadly Rooms of Death and Tower Defense Games. It&#039;s a fun little puzzle game and definitely has good potential.

I noticed a few bugs if you will - if you click on two different kinds of soldiers, you will have them both stuck to your cursor, and every time you click you will place two soldiers at once instead of just one and there&#039;s no way I could find to undo this.

Other than that, the game worked fine. I enjoyed it! How long have you been making games?</description>
		<content:encoded><![CDATA[<p>Hey, just played Roach Toaster. Pretty interesting game! Reminds me of a cross between Deadly Rooms of Death and Tower Defense Games. It&#8217;s a fun little puzzle game and definitely has good potential.</p>
<p>I noticed a few bugs if you will &#8211; if you click on two different kinds of soldiers, you will have them both stuck to your cursor, and every time you click you will place two soldiers at once instead of just one and there&#8217;s no way I could find to undo this.</p>
<p>Other than that, the game worked fine. I enjoyed it! How long have you been making games?</p>
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		<title>By: Lars Doucet</title>
		<link>http://shotbeak.com/2007/08/04/dream-build-play-where-is-the-real-innovation/comment-page-1/#comment-345</link>
		<dc:creator>Lars Doucet</dc:creator>
		<pubDate>Mon, 06 Aug 2007 17:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://shotbeakgames.za.net/niche/2007/08/04/dream-build-play-where-is-the-real-innovation/#comment-345</guid>
		<description>Thanks for the comments, by the way. I&#039;ve entered so many of these contests before and never gotten anywhere close to being a winner until now - so just keep submitting to things! You&#039;ll make it eventually.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, by the way. I&#8217;ve entered so many of these contests before and never gotten anywhere close to being a winner until now &#8211; so just keep submitting to things! You&#8217;ll make it eventually.</p>
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		<title>By: Lars Doucet</title>
		<link>http://shotbeak.com/2007/08/04/dream-build-play-where-is-the-real-innovation/comment-page-1/#comment-344</link>
		<dc:creator>Lars Doucet</dc:creator>
		<pubDate>Mon, 06 Aug 2007 17:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://shotbeakgames.za.net/niche/2007/08/04/dream-build-play-where-is-the-real-innovation/#comment-344</guid>
		<description>Yes, sprockets of strife is loosely based on the robot wars concept of build a robot in a garage, and then batter it to pieces against your opponents. Every choice you make will drastically change the playing style necessary to win.</description>
		<content:encoded><![CDATA[<p>Yes, sprockets of strife is loosely based on the robot wars concept of build a robot in a garage, and then batter it to pieces against your opponents. Every choice you make will drastically change the playing style necessary to win.</p>
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