The problem with space MMOs.

I recently decided to play another trial version of Eve Online just for fun. I just ended up being pirate-y and just fooling around.

But while I was playing it dawned on me. “Space” MMO’s as it is now will never hit critical mass (ala World of Warcraft) for one reason: association with the environment.

When I remember the great times I had in WoW, I remember the environments. I remember the birds chirping in Northshire, the murlocs in the wetlands,the flat desert in Tanaris, the industrial feel of Ironforge, the snowy mountains of Dun Morogh and the brooding darkness of Duskwood. I associate my gaming experience with the environment.

In Eve Online (or in Space), there is no such association. I might remember the laggy times in Jita, but space looks the same wherever you go. Once you start, you have basically seen the game (environment-wise). I like to explore. I like to find new things in games. The freedom and vastness of space MMO’s is both its bane and saving grace.

What do you think? Do you agree? How would one go about distincting one area of “space” from another?

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