Archive for the ‘Dev.Mag’ Category

Dev.Mag Issue 27!

Saturday, November 22nd, 2008

Here it is! The final Dev.Mag of 2008. It has loads of reviews, from Multiwinia and World of Goo to my very own Roach Toaster. :)

Enjoy!

Dev.Mag rAge issue!

Monday, October 6th, 2008

Game.Dev was at rAge (really Awesome gaming expo) this year. I’ve seen awesome pics of what went down there. It sucks that I am stuck far away from Johannesburg. I’ve mightily neglected my game devving duties and I really want to get back at it again some time soon!

At rAge they released the new Dev.Mag up for grabs at its usual spot. This issue is filled with awesome, from an interview with Introversion, level design article, working with audacity and my favourtite, a retrospective article on the Game.Dev comps. It starts with the first 10 comps.

It makes me want to get back into the swing of things again!

I quote:

“This particular competition produced one of the finest games of Game.Dev’s early era – an offering titled Roach Toaster which stood head and shoulders above the rest of the entries up until that point and raised the bar for all competitions that followed. It didn’t have mind-blowing graphics. It didn’t have a load of flashy scripted events. It didn’teven have sound effects. It just had a basic roach generation algorithm and a few well-balanced roachbusting tools that were meticulously considered; providing a player with a simple experience that felt like an epic.”

It makes me brim with joy. :)

Get the Dev.Mag now! Its awesome!

Dev.Mag 25!

Sunday, September 14th, 2008

Halfway to 50, Dev.Mag is still going strong with our 25th issue!

We preview Multiwinia, take a look at Google’s App Engine and do some fluid dynamics in Blender amongst others!

Enjoy!

Dev.Mag issue 24

Thursday, August 14th, 2008

Dev.Mag Issue 24 is ready for consumption. In this issue we review Penny Arcade Adventures and other games, take Instant Action from Garage Games for a spin and help you with design documents!

Enjoy!

P.S. The Gear count is over 9000!

Dev.Mag issue 23

Friday, July 4th, 2008

Dev.Mag Issue 23 is done! It sports a whole new layout (might I add awesome) and has an interview with Eric  Gooch, a Gish feature and the usual pack of tutorials (Blender et al). Enjoy. :)

Grab it! Read it! Spread it!

Dev.Mag issue 22. Redesign!

Thursday, June 12th, 2008

Dev.Mag Issue 22 is out! Grab it now.

Dev.Mag issue 22 is an integral issue due to several reasons. Our beloved editor, Nandrew aka Rodain Joubert, stepped down as ed. He has taken Dev.Mag from strength to strength. Kudos!

Nandrew is replaced by the equally capable dep-ed Claudio “Chippit” de Sa.

Another new thing in issue 22 is the layout redesign! It is now much more net-friendly.

Content:

Feature -> A Day to Remember. We talk to Danny Day, one of South Africa’s top game dev activists.

Reviews -> A Family Treasure, Sumotori Dreams, Trilby: Art of Theft.

Tutorials -> Game Graphics with Photoshop, Procedural Level Generation

Design -> Design Documents, Taking the Hit (criticism),  A Matter of Time (using time effects in your game)

Tailpiece -> History of Dev.Mag

Enjoy! Get it here!